My Archive
A downloadable game
The vast majority of my creations get scraped very early on, i will often have a vision for something that i wish to make and i will work on it excessively for a few days or weeks and eventually will lose interest / get interested more in a new project. i included in this page some of my favorite prototypes and experiment that i never got to finish, some of them i see myself working on again in the future and most - never.
"Bossfighter" - March 2020
a bullet hell prototype influenced by the game i wanna be the boshy
i had the idea to make a similar game because i really liked the hardcore difficulty and interesting boss mechanics, i had an idea for a game in which every level is a different boss fight with completely different attack patterns and behavior ... and they get progressively harder.
this was the first time i used the unity animator excessively and well, it was pretty cool to see the web of animation states after i finished a boss , i ended up making a total of 3 bosses. (the third one was almost finished)
"RPG Wizard" - September 2021
the game is a top-down PvE game in which you are able to build your own deck of special abilities from a menu to fight enemies (each ability is a different attack behavior and stats) , the game had 9 different playstyle combinations! and it was supposed to have closer to 81, this project started by following a tutorial series and ended up by me making a whole new thing out of it.
overall this project is pretty great both in the idea, execution and code.. i used excessive use of object oriented programming in order to never reuse code, the entire reason i stopped developing it is the difficulty of making it, the scope was very big and i eventually got burned out.
![](https://img.itch.zone/aW1nLzk5MzY4ODcucG5n/original/bdR%2BYT.png)
"OpenGL Graphics" - June 2022
i wanted to learn new tech for a while and started eventually learning computer graphics with openGL (C++), i managed to make a program that can draw essentially any 3D object in space with any textures and even basic lightning (Phong shading) all while not using any pre-made graphic rendering libraries apart of the openGL specification.
Credit to LearnOpenGL and The cherno's youtube series, highly recommended for learning OpenGL
"Ability" - May 2020
a prototype of a 2d sidescroller combat game where you use different kinds of "magic" abilities in order to attack enemies, the game offers 4 kind of abilities with a total of 4 different playstyle combinations, the player can craft its own way of playing the game by choosing his unique set of abilities.
this project was made very early on in my programming journey so it suffered from not-so-readable code, which made it quite annoying to make as the code got longer and longer.
![](https://img.itch.zone/aW1nLzk5MzY5MjQucG5n/original/dQxp8s.png)
![](https://img.itch.zone/aW1nLzk5MzY5MjYucG5n/original/6zvptg.png)
"Tennis ball turret" - July 2021
this was my attempt at making a robot that can throw tennis balls at ridiculous speeds at any target with the ability to change the angle of trajectory in the X and Y axis.
this was the first time i actually designed something that was pretty complex in nature, took my a long time to both design and manifacture everything.
sadly this project did not have a good ending since i couldn't manage to get it to work after i was done building it, there were simply too many flaws in the design, the biggest of which were not using a ball bearing for the spin of the turret and also not giving enough connections between the two walls that make up the turret, which made it so it would be bended into itself very easily.
this was still a very learnful experiment, i went on to design better models after this one such as this, and that.
![](https://img.itch.zone/aW1nLzk5MTE5NzIuanBn/original/R0xUzK.jpg)
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