---MAKE SURE YOU ARE ON FULLSCREEN!- --

WARNING: BUGS!, THIS IS A VERY EARLY VERSION

This prototype aims to be a very mechanically complex and rewarding platformer, 

Click here to see a level showcase

Currently Radgirl has a few mechanics:

walk/jump -> WASD 

slide -> Shift + walk

ledge grab -> automatically activated when falling near a ledge

magical swing -> when Space key is pressed radgirl will shot a magical spell towards the closest active swing ball

wall climb ->  still being worked on!

while radgirl moves in the world, velocity will be conserved between events and animations, rewarding players for smart movement.



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